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| using System.Text; using TMPro; using UnityEngine;
namespace Test { [ExecuteAlways] public class TMPTest : TextMeshPro { private string originText = string.Empty; public override string text { get => originText; set { originText = value; StringBuilder strb = new StringBuilder(); var unicodes = originText.ToCharArray(); for(int i = 0;i < unicodes.Length; ++i) { var curChar = unicodes[i]; var curVal = (int)curChar; if ((i + 1) < unicodes.Length && IsEmojiHead(curVal)) { i++; var realVal = ToEmojiVal(curVal, unicodes[i]); if ((i + 1) < unicodes.Length) { curChar = unicodes[i + 1]; if ((i + 2) < unicodes.Length && IsEmojiHead(curVal)) { i+=2; var tmpStrb = new StringBuilder(); tmpStrb.AppendFormat("{0:x4}", realVal); realVal = ToEmojiVal(curVal, unicodes[i]); tmpStrb.Append('-'); tmpStrb.AppendFormat("{0:x4}", realVal); var unicodeVal = (uint)TMP_TextUtilities.StringHexToInt(tmpStrb.ToString()); bool isUsingAlternativeTypeface; TMP_TextElement character = GetTextElement(unicodeVal, m_currentFontAsset, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface); if (character != null) { strb.AppendFormat("<sprite={0}>", character.glyphIndex); } else { strb.Append(unicodes[i - 3]); strb.Append(unicodes[i - 2]); strb.Append(curChar); strb.Append(unicodes[i]); } } } else { strb.Append(curChar); strb.Append(unicodes[i]); } } else strb.Append(curChar); } base.text = strb.ToString(); } }
private bool IsEmojiHead(int val) { return val >= 0xD800 && val <= 0xDBFF; }
private int ToEmojiVal(int head,int end) { return 0x10000 + (head - 0xD800) * 0x400 + (end - 0xDC00); }
TMP_TextElement GetTextElement(uint unicode, TMP_FontAsset fontAsset, FontStyles fontStyle, FontWeight fontWeight, out bool isUsingAlternativeTypeface) { TMP_Character character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, fontAsset, false, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) return character;
if (fontAsset.fallbackFontAssetTable != null && fontAsset.fallbackFontAssetTable.Count > 0) character = TMP_FontAssetUtilities.GetCharacterFromFontAssets(unicode, fontAsset, fontAsset.fallbackFontAssetTable, true, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) {
return character; }
if (fontAsset.instanceID != m_fontAsset.instanceID) { character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, m_fontAsset, false, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) { m_currentMaterialIndex = 0; m_currentMaterial = m_materialReferences[0].material;
return character; }
if (m_fontAsset.fallbackFontAssetTable != null && m_fontAsset.fallbackFontAssetTable.Count > 0) character = TMP_FontAssetUtilities.GetCharacterFromFontAssets(unicode, fontAsset, m_fontAsset.fallbackFontAssetTable, true, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) {
return character; } }
if (m_spriteAsset != null) { TMP_SpriteCharacter spriteCharacter = TMP_FontAssetUtilities.GetSpriteCharacterFromSpriteAsset(unicode, m_spriteAsset, true);
if (spriteCharacter != null) return spriteCharacter; }
if (TMP_Settings.fallbackFontAssets != null && TMP_Settings.fallbackFontAssets.Count > 0) character = TMP_FontAssetUtilities.GetCharacterFromFontAssets(unicode, fontAsset, TMP_Settings.fallbackFontAssets, true, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) {
return character; }
if (TMP_Settings.defaultFontAsset != null) character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, TMP_Settings.defaultFontAsset, true, fontStyle, fontWeight, out isUsingAlternativeTypeface);
if (character != null) {
return character; }
if (TMP_Settings.defaultSpriteAsset != null) { TMP_SpriteCharacter spriteCharacter = TMP_FontAssetUtilities.GetSpriteCharacterFromSpriteAsset(unicode, TMP_Settings.defaultSpriteAsset, true);
if (spriteCharacter != null) return spriteCharacter; }
if (character == null) {
character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface);
if (character == null) { if (TMP_Settings.fallbackFontAssets != null && TMP_Settings.fallbackFontAssets.Count > 0) character = TMP_FontAssetUtilities.GetCharacterFromFontAssets(unicode, m_currentFontAsset, TMP_Settings.fallbackFontAssets, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface); }
if (character == null) { if (TMP_Settings.defaultFontAsset != null) character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, TMP_Settings.defaultFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface); }
if (character == null) { unicode = 32; character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface); }
if (character == null) { unicode = 0x03; character = TMP_FontAssetUtilities.GetCharacterFromFontAsset(unicode, m_currentFontAsset, true, m_FontStyleInternal, m_FontWeightInternal, out isUsingAlternativeTypeface); } }
return character; }
#if UNITY_EDITOR protected override void OnValidate() { if (base.text != originText) text = base.text; } #endif } }
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